Persuasive Technology

Persuasive Technology

19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings

Oyibo, Kiemute; Win, Khin; Ali, Raian; Baghaei, Nilufar

Springer International Publishing AG

04/2024

302

Mole

9783031582257

15 a 20 dias

Descrição não disponível.
.- Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications based on Persuasive System Design Principles and Mobile Application Rating Scale.



.- Evaluating the Persuasive Potential from Software Design Specification.



.- Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences.



.- Persuasive design principles for a medication adherence app for chronic arthritis conditions.



.- DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning.



.- Predicting Ethical Orientation based on Personality for Tailored Cyberethics Training.



.- Design and Development of mHealth App: Eye Donor Aust.



.- Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review.



.- Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals.



.- Persuasive System Design Features for Mobile Mental Health Applications.



.- How would I be perceived if I challenge individuals sharing misinformation? Exploring misperceptions in the UK and Arab samples and the potential for the social norms approach.



.- Persuasive Technology through Behavior and Emotion with Pet-type Artifacts.



.- An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach.



.- Exploring Self-competition as a Viable Motivation to Promote Healthy Behavior.



.- The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making.



.- Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games.



.- Exploring the influence of persuasive strategies on student motivation: self-determination theory perspective.



.- SmileApp: The design and evaluation of an mHealth app for Stress Reduction through Artificial Intelligence and Persuasive Technology.



.- How the role of a persuasive robot impacts one's attitude towards it.



.- Experiential Learning or direct training: Fostering ethical cybersecurity decision-making via serious games.



.- Estimating Sense of Agency from Behavioral Logs of Smartphones and Wearable Devices: Toward a Just-in-Time Adaptive Intervention System.



.- Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome.
Human-Centred Computing;Interaction Design;Collaborative and Social Computing;Persuasive Systems;Behaviour Change;User Characteristics;Design Methodologies;Empirical Studies;Personalization