Perspectives on Design and Digital Communication II

Perspectives on Design and Digital Communication II

Research, Innovations and Best Practices

Moreira da Silva, Fernando; Martins, Nuno; Brandao, Daniel

Springer Nature Switzerland AG

05/2022

452

Mole

Inglês

9783030758691

15 a 20 dias

706

Descrição não disponível.
Empowering Digital Users through Design for Privacy.- Design processes for interactive Human-Machine Systems.- Peripheral Interaction: shifting between periphery and center of attention when interacting with technology.- Understanding the barriers and challenges between older users and smartphones: a Systematic Literature Review.- Ageing related Human factors to be addressed in the design of visual interfaces of digital applications developed for seniors: a literature review.- The Potential of Interactive Digital Narratives towards Literary Linear Texts.- Real possibility of an entirely open-source pipeline for indie games design and production. Altamira Game as a case study.- Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project.- Needs, expectations and preferences of potential young readers of the digital edition of Diario de Sevilla.- It Takes Two To Tango-Research and Education Cross Pollination at Design Higher Education.
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Interaction Design;Human-Centred Interaction;Peripheral Interaction;User Interaction with Smartphones;Improving Graphic Interfaces;Visual Interface Design;Brand Development in the Digital Environment;Rebranding processes;Indie Game Design;User-centred Design;Design-led Branding;Design for Seniors;Interdisciplinary Design Education;Functional Graphic Design;Co-Design practices;Rethinking PhD Education in Design;Interactive Digital Narrative;Privacy and Digital Design;Best Papers from Digicom 2020