Organizational Gamification

Organizational Gamification

Theories and Practices of Ludified Work in Late Modernity

Vesa, Mikko

Taylor & Francis Ltd

08/2022

258

Mole

Inglês

9780367712372

15 a 20 dias

358

Descrição não disponível.
Part 1: Contextualizing Gamification. 1. Organizational Gamification: Roots, Readings, Directions Mikko Vesa. 2. Central Theories of Games and Play J.Tuomas Harviainen and Jaakko Stenros. 3. Game Design Elements: Understanding the Bricks and Mortar of Gamification Harald Warmelink, Jan Van Elderen and Igor Mayer. Part 2: Researching Gamification in Organizations. 4. Redesigning Job Tasks and Work Itself through Workplace Gamification: A Review, Research Agenda, and Recommendations for Practice Richard.N.Landers and Sebastian Marin 5. Gamifying communities of practice: blending the modes of human-machine identification Agnessa Spanellis and Igor Pyrko 6. The gamification of enterprise cooperation: a cross-comparison of case studies Marc Riar, Juho Hamari and Ruediger Zarnekow 7. Gamified interaction and viral events on social media Mikaela Krohn, Janne Tienari and Mikko Vesa 8. Using Anthropological Methods to Study Play in Work Settings Anca Metiu and Jinia Mukerjee Part 03: Reflections on Gamification. 9. Playing Daniel Hjorth 10. The Game, and Places Found and Lost Janne Tienari 11. The logic of play: implications for institutional theory Alistair Mutch 12. Anagenesis: A framework for gameful, playful and democratic future smart cities Mattia Thibault, Oguz Buruk, Lobna Hassan and Juho Hamari 13. Ludic Existence: Hermeneutical Philisophy and Gamification Perttu Salovaara and Matt Statler
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Game Design Elements;Follow;Ludic Existence;Game Elements;Smart Cities;Gamification Elements;Play in Work Settings;Game Design;Social Media;Gamification Mechanics;Viral Events;Face To Face;Enterprise Cooperation;Gamified System;Human-Machine Identification;Contemporary Society;Workplace Gamification;Gamified Initiative;Redesigning Job Tasks;Gamification Design;Darker Sides;organizational gamification;Gamification Studies;play's motivational power;Business Processes;organization theory;Paratelic State;CoP Member;information systems science;Viral Event;CoP Literature;Gamified Interaction;Enterprise Systems;User System Interactions;DIY Urbanism;Selhurst Park;Digital Twins