Java For Dummies
Java For Dummies
Burd, Barry
John Wiley & Sons Inc
05/2022
512
Mole
Inglês
9781119861645
15 a 20 dias
894
Part 1: Getting Started with Java 5
Chapter 1: All about Java 7
Chapter 2: All about Software 21
Chapter 3: Using the Basic Building Blocks 33
Part 2: Writing Your Own Java Programs 55
Chapter 4: Making the Most of Variables and Their Values 57
Chapter 5: Controlling Program Flow with Decision-Making Statements 97
Chapter 6: Controlling Program Flow with Loops 135
Part 3: Working with the Big Picture: Object-Oriented Programming 155
Chapter 7: The Inside scOOP 157
Chapter 8: Saving Time and Money: Reusing Existing Code 199
Chapter 9: Constructing New Objects 233
Part 4: Smart Java Techniques 259
Chapter 10: Putting Variables and Methods Where They Belong 261
Chapter 11: Using Arrays to Juggle Values 295
Chapter 12: Using Collections and Streams (When Arrays Aren't Good Enough) 323
Chapter 13: Looking Good When Things Take Unexpected Turns 355
Chapter 14: Sharing Names among the Parts of a Java Program 385
Chapter 15: Fancy Reference Types 411
Chapter 16: Java's Juggling Act 431
Chapter 17: Using Java Database Connectivity 451
Part 5: The Part of Tens 463
Chapter 18: Ten Packs of Java Websites 465
Chapter 19: Ten Bits of Advice for New Software Developers 469
Index 475
Part 1: Getting Started with Java 5
Chapter 1: All about Java 7
Chapter 2: All about Software 21
Chapter 3: Using the Basic Building Blocks 33
Part 2: Writing Your Own Java Programs 55
Chapter 4: Making the Most of Variables and Their Values 57
Chapter 5: Controlling Program Flow with Decision-Making Statements 97
Chapter 6: Controlling Program Flow with Loops 135
Part 3: Working with the Big Picture: Object-Oriented Programming 155
Chapter 7: The Inside scOOP 157
Chapter 8: Saving Time and Money: Reusing Existing Code 199
Chapter 9: Constructing New Objects 233
Part 4: Smart Java Techniques 259
Chapter 10: Putting Variables and Methods Where They Belong 261
Chapter 11: Using Arrays to Juggle Values 295
Chapter 12: Using Collections and Streams (When Arrays Aren't Good Enough) 323
Chapter 13: Looking Good When Things Take Unexpected Turns 355
Chapter 14: Sharing Names among the Parts of a Java Program 385
Chapter 15: Fancy Reference Types 411
Chapter 16: Java's Juggling Act 431
Chapter 17: Using Java Database Connectivity 451
Part 5: The Part of Tens 463
Chapter 18: Ten Packs of Java Websites 465
Chapter 19: Ten Bits of Advice for New Software Developers 469
Index 475