Interactive Sports Technologies
portes grátis
Interactive Sports Technologies
Performance, Participation, Safety
Filimowicz, Michael; Tzankova, Veronika
Taylor & Francis Ltd
06/2022
210
Dura
Inglês
9780367506094
15 a 20 dias
576
Descrição não disponível.
1. Introduction: A Comprehensive Approach to Interactive Sports Technologies
2. Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and eBike Integration
3. Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting
4. Deliberate Practice, Sports Expertise, and Instincts That Can Be Taught Using Interactive Sports Technologies
5. Collecting and Presenting Data for Performance Impact in Elite Sport: Finding the Right Balance Between Humans and Machines
6. The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports
7. Augmented Reality for Sports Spectating and Coaching
8. Designing Augmented Ball-Based Team Games
9. The Relevance of a Gamified Football/Soccer Development Platform
10. Technology, Disability and High-Performance Sport: A Socio-Cultural Reading
11. In Lieu of an Afterword: "Embodiment and Skill Acquisition in Sports Technologies" Course Syllabus
2. Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and eBike Integration
3. Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting
4. Deliberate Practice, Sports Expertise, and Instincts That Can Be Taught Using Interactive Sports Technologies
5. Collecting and Presenting Data for Performance Impact in Elite Sport: Finding the Right Balance Between Humans and Machines
6. The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports
7. Augmented Reality for Sports Spectating and Coaching
8. Designing Augmented Ball-Based Team Games
9. The Relevance of a Gamified Football/Soccer Development Platform
10. Technology, Disability and High-Performance Sport: A Socio-Cultural Reading
11. In Lieu of an Afterword: "Embodiment and Skill Acquisition in Sports Technologies" Course Syllabus
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Vice Versa;Respondent 1b;Deliberate Practice;AR Interface;Propulsive Velocity;Interactive Technologies;Sports Technology;Gps Data;Self-guided Training;Respondent 1a;Lifting Velocity;Respondent 1e;Sports Expertise Research;AR Application;Bench Press Exercise;Data Set;APA;Bench Press;Perceptual Cognitive Skills;Inertial Measurement Units;Sports Expertise;Outfield Player;Continuous Sonification;Performance Analysis;Relative Load
1. Introduction: A Comprehensive Approach to Interactive Sports Technologies
2. Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and eBike Integration
3. Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting
4. Deliberate Practice, Sports Expertise, and Instincts That Can Be Taught Using Interactive Sports Technologies
5. Collecting and Presenting Data for Performance Impact in Elite Sport: Finding the Right Balance Between Humans and Machines
6. The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports
7. Augmented Reality for Sports Spectating and Coaching
8. Designing Augmented Ball-Based Team Games
9. The Relevance of a Gamified Football/Soccer Development Platform
10. Technology, Disability and High-Performance Sport: A Socio-Cultural Reading
11. In Lieu of an Afterword: "Embodiment and Skill Acquisition in Sports Technologies" Course Syllabus
2. Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and eBike Integration
3. Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting
4. Deliberate Practice, Sports Expertise, and Instincts That Can Be Taught Using Interactive Sports Technologies
5. Collecting and Presenting Data for Performance Impact in Elite Sport: Finding the Right Balance Between Humans and Machines
6. The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports
7. Augmented Reality for Sports Spectating and Coaching
8. Designing Augmented Ball-Based Team Games
9. The Relevance of a Gamified Football/Soccer Development Platform
10. Technology, Disability and High-Performance Sport: A Socio-Cultural Reading
11. In Lieu of an Afterword: "Embodiment and Skill Acquisition in Sports Technologies" Course Syllabus
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Vice Versa;Respondent 1b;Deliberate Practice;AR Interface;Propulsive Velocity;Interactive Technologies;Sports Technology;Gps Data;Self-guided Training;Respondent 1a;Lifting Velocity;Respondent 1e;Sports Expertise Research;AR Application;Bench Press Exercise;Data Set;APA;Bench Press;Perceptual Cognitive Skills;Inertial Measurement Units;Sports Expertise;Outfield Player;Continuous Sonification;Performance Analysis;Relative Load