Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Nae, Andrei

Taylor & Francis Ltd

09/2021

224

Dura

Inglês

9780367894115

15 a 20 dias

458

Descrição não disponível.
Preface; Acknowledgements; Introduction; Part I: Immersion and Gender in Action Games; 1. Immersion in Mainstream Action Games; 2. The Gender Politics of Immersion; Part II: Classical Survival Horror Games; 3. Welcome to the Survival Horror: The Deconstruction of Gender in Resident Evil; 4. The Verisimilar Representation and Simulation of Masculinity in Crisis in Silent Hill 2; 5. The Horrors of Ie Ideology in Fatal Frame: Shojo Fights Demonic Ghost of Otome to Save Otaku; 6. The Crisis of Naturalizing Gender in Forbidden Siren; Part III: Postclassical Survival Horror Games; 7. Resident Evil 4: Reinventing the Survival Horror; 8. Survival Horror's Normative Backlash in Condemned: Criminal Origins; 9. Amanda Ripley: From Final Girl to Action Girl in Alien: Isolation; 10. Marginalization and Intersectionality in Hellblade: Senua's Sacrifice; Concluding Remarks: Survival Horror for Surviving under Patriarchy; Index
Young Man;Survival Horror;Survival Horror Games;Survival Horror Video Games;Played Back;Heterosexual Cisgender Woman;Silent Hill;Game Developers;Metal Gear Solid;Resident Evil Games;Vice Versa;Action Video Games;Military Industrial Entertainment Complex;Playable Characters;Resident Evil;Male Playable Character;Fatal Frame;Survival Horror Genre;Female Playable Character;Emergent Narrative;Criminal Origins;Final Girl;Action Adventure Games;Melee Combat;White Male Supremacy