How and Why We Make Games

How and Why We Make Games

The Creative Confusion

Ganszyniec, Artur; Fijak, Marta

Taylor & Francis Ltd

08/2024

136

Dura

9781032350455

15 a 20 dias

Descrição não disponível.
Chapter 1: Games as a Medium. Chapter 2: Why Do People Make Games. Chapter 3: The Myth of the Universal Audience. Chapter 4: Traps of Realism. Chapter 5: Authorial Voice and Intent in System Design. Chapter 6: The Topography of Narrative. Chapter 7: Playing with Authorship. Chapter 8: Why Games Will Always Be Political. Chapter 9: Author as a Group Entity: How It Feels to Be One of 500 Voices. Chapter 10: Slow Games. Chapter 11: Games of the End Times. Index
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game design;game development;game studies;system design;authorial voice;narrative design;game writing