Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030

First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021, Revised Selected Papers

Santos, Rodrigo Pereira dos; Hounsell, Marcelo da Silva

Springer International Publishing AG

03/2023

275

Mole

Inglês

9783031276385

15 a 20 dias

Descrição não disponível.
Challenges in Evaluating Players' Interaction with Digital Games.- The pursuit of fun in digital games: From the sandpit to the console and beyond.- Business Model for Indie Studios in Game Software Ecosystems.- Games as Mediating Platforms in an Open and Digital World.- Balancing Game Elements, Learning, and Emotions in Game Design.- Enhancing Students' Learning Experience through Gamification: Perspectives and Challenges.- Ethics and Games, ethical games and ethics in game.- Challenges for XR in Games.- Stimulation of the Executive Functions Mediated by Digital Games: Current Challenges in the School Context.- Perceptual Analysis of Computer Graphics Characters in Digital Entertainment.- Nine Challenges for Immersive Entertainment.- Strategies to Promote Stakeholders' Autonomy while Creating Educational Digital Games.
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e-learning;computer vision;computer imaging;edutainment;machine learning;computer games;game design;digital games;videogames;media design;multimedia;interactive computer graphics