Future-Proof Accounting
portes grátis
Future-Proof Accounting
Data and Technology Strategies
Akpan, Dr. Mfon
Emerald Publishing Limited
07/2024
272
Dura
9781837978205
15 a 20 dias
Descrição não disponível.
Chapter 1. The "players" in technology: Accountants' Role and CPA Evolution
Chapter 2. Blockchain: Smart Contract applications
Chapter 3. Cryptocurrencies: Ethereum
Chapter 4. Cloud Computing: Transforming Accounting in the Digital Age
Chapter 5. Cybersecurity
Chapter 6. NFTs - Comparing to existing metaverse like video games: Fortnite
Chapter 7. Artificial Intelligence and Machine Learning
Chapter 8. Information systems: Relational databases, extract transfer and load, etc.
Chapter 9. RPA
Chapter 10. Artificial intelligence
Chapter 11. Excel: VLOOKUP, pivot tables, SQL
Chapter 12. Programming: Python, R
Chapter 13. Visualization: Power BI, Tableau, Alteryx>
Chapter 14. Organization: Alteryx
Chapter 15. Textual analysis: NVivo, etc.
Chapter 16. Approach: Question ? data ? analysis ? communication
Chapter 17. Statistics (a brief review) and why you need them
Chapter 18. Machine learning
Chapter 19. Quantitative analysis: Right now the closest tie-in to accounting would be for video games and their ecosystems
Chapter 2. Blockchain: Smart Contract applications
Chapter 3. Cryptocurrencies: Ethereum
Chapter 4. Cloud Computing: Transforming Accounting in the Digital Age
Chapter 5. Cybersecurity
Chapter 6. NFTs - Comparing to existing metaverse like video games: Fortnite
Chapter 7. Artificial Intelligence and Machine Learning
Chapter 8. Information systems: Relational databases, extract transfer and load, etc.
Chapter 9. RPA
Chapter 10. Artificial intelligence
Chapter 11. Excel: VLOOKUP, pivot tables, SQL
Chapter 12. Programming: Python, R
Chapter 13. Visualization: Power BI, Tableau, Alteryx>
Chapter 14. Organization: Alteryx
Chapter 15. Textual analysis: NVivo, etc.
Chapter 16. Approach: Question ? data ? analysis ? communication
Chapter 17. Statistics (a brief review) and why you need them
Chapter 18. Machine learning
Chapter 19. Quantitative analysis: Right now the closest tie-in to accounting would be for video games and their ecosystems
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Data Analytics; Accounting Information Technology; Accounting and Technology; Big Data and Accounting; Data Analytics Tools for Accountants; New Accounting Technology
Chapter 1. The "players" in technology: Accountants' Role and CPA Evolution
Chapter 2. Blockchain: Smart Contract applications
Chapter 3. Cryptocurrencies: Ethereum
Chapter 4. Cloud Computing: Transforming Accounting in the Digital Age
Chapter 5. Cybersecurity
Chapter 6. NFTs - Comparing to existing metaverse like video games: Fortnite
Chapter 7. Artificial Intelligence and Machine Learning
Chapter 8. Information systems: Relational databases, extract transfer and load, etc.
Chapter 9. RPA
Chapter 10. Artificial intelligence
Chapter 11. Excel: VLOOKUP, pivot tables, SQL
Chapter 12. Programming: Python, R
Chapter 13. Visualization: Power BI, Tableau, Alteryx>
Chapter 14. Organization: Alteryx
Chapter 15. Textual analysis: NVivo, etc.
Chapter 16. Approach: Question ? data ? analysis ? communication
Chapter 17. Statistics (a brief review) and why you need them
Chapter 18. Machine learning
Chapter 19. Quantitative analysis: Right now the closest tie-in to accounting would be for video games and their ecosystems
Chapter 2. Blockchain: Smart Contract applications
Chapter 3. Cryptocurrencies: Ethereum
Chapter 4. Cloud Computing: Transforming Accounting in the Digital Age
Chapter 5. Cybersecurity
Chapter 6. NFTs - Comparing to existing metaverse like video games: Fortnite
Chapter 7. Artificial Intelligence and Machine Learning
Chapter 8. Information systems: Relational databases, extract transfer and load, etc.
Chapter 9. RPA
Chapter 10. Artificial intelligence
Chapter 11. Excel: VLOOKUP, pivot tables, SQL
Chapter 12. Programming: Python, R
Chapter 13. Visualization: Power BI, Tableau, Alteryx>
Chapter 14. Organization: Alteryx
Chapter 15. Textual analysis: NVivo, etc.
Chapter 16. Approach: Question ? data ? analysis ? communication
Chapter 17. Statistics (a brief review) and why you need them
Chapter 18. Machine learning
Chapter 19. Quantitative analysis: Right now the closest tie-in to accounting would be for video games and their ecosystems
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.