Extended Reality
portes grátis
Extended Reality
International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part II
De Paolis, Lucio Tommaso; Sacco, Marco; Arpaia, Pasquale
Springer International Publishing AG
10/2024
371
Mole
9783031717031
Pré-lançamento - envio 15 a 20 dias após a sua edição
Descrição não disponível.
.- Extended Reality in Health and Medicine.
.- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment.
.- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology.
.- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion.
.- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?.
.- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases.
.- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration.
.- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease.
.- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease.
.- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality.
.- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning.
.- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility.
.- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes.
.- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems.
.- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization.
.- Fostering Interactive Mindfulness Experiences in VR.
.- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery.
.- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.
.- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial.
.- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits.
.- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence.
.- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm.
.- A Mixed Reality Tool for Orthopedic Preoperative Planning Support.
.- Mixed Reality Application for Treatment Planning in Radiotherapy.
.- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study.
.- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator.
.- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies.
.- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab.
.- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management.
.- VR-based Empathy experience for nonprofessional care-giver training.
.- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis.
.- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project.
.- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.
.- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment.
.- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology.
.- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion.
.- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?.
.- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases.
.- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration.
.- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease.
.- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease.
.- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality.
.- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning.
.- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility.
.- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes.
.- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems.
.- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization.
.- Fostering Interactive Mindfulness Experiences in VR.
.- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery.
.- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.
.- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial.
.- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits.
.- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence.
.- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm.
.- A Mixed Reality Tool for Orthopedic Preoperative Planning Support.
.- Mixed Reality Application for Treatment Planning in Radiotherapy.
.- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study.
.- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator.
.- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies.
.- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab.
.- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management.
.- VR-based Empathy experience for nonprofessional care-giver training.
.- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis.
.- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project.
.- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
eXtended Reality (XR);Artificial Intelligence (AI);XR in Education;XR and AI in Cultural Heritage;XR and AI in Health and Medicine;XR in Rehabilitation;XR in Industry;Human Behavior in XR;Digital Twin
.- Extended Reality in Health and Medicine.
.- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment.
.- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology.
.- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion.
.- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?.
.- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases.
.- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration.
.- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease.
.- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease.
.- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality.
.- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning.
.- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility.
.- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes.
.- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems.
.- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization.
.- Fostering Interactive Mindfulness Experiences in VR.
.- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery.
.- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.
.- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial.
.- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits.
.- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence.
.- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm.
.- A Mixed Reality Tool for Orthopedic Preoperative Planning Support.
.- Mixed Reality Application for Treatment Planning in Radiotherapy.
.- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study.
.- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator.
.- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies.
.- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab.
.- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management.
.- VR-based Empathy experience for nonprofessional care-giver training.
.- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis.
.- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project.
.- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.
.- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment.
.- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology.
.- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion.
.- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?.
.- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases.
.- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration.
.- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease.
.- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease.
.- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality.
.- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning.
.- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility.
.- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes.
.- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems.
.- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization.
.- Fostering Interactive Mindfulness Experiences in VR.
.- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery.
.- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.
.- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial.
.- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits.
.- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence.
.- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm.
.- A Mixed Reality Tool for Orthopedic Preoperative Planning Support.
.- Mixed Reality Application for Treatment Planning in Radiotherapy.
.- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study.
.- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator.
.- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies.
.- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab.
.- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management.
.- VR-based Empathy experience for nonprofessional care-giver training.
.- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis.
.- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project.
.- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.