Extended Reality

Extended Reality

First International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, Proceedings, Part I

Arpaia, Pasquale; Sacco, Marco; De Paolis, Lucio Tommaso

Springer International Publishing AG

08/2022

349

Mole

Inglês

9783031155451

15 a 20 dias

575

Descrição não disponível.
Virtual Reality.- Rehabilitation of post-COVID patients: a virtual reality home-based intervention including cardio-respiratory fitness training.- Comparison of the Effect of Exposing Users For Height While Being Active versus Passive in a Virtual Environment - A Pilot Study?.- A proposal for a computational framework architecture and design for massive virtual world generation and simulation.- Evaluating forms of user interaction with a virtual exhibition of household appliances.- TryItOn: A Virtual Dressing Room with Motion Tracking and Physically based Garment Simulation.- Automatic Generation of 3D Animations from Text and Images?.- Design process of a ceramic modeling application for Virtual Reality Art Therapy.- Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engine.- The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments.- Collaborative virtual reality environment for training load movement with Overhead Bridge Cranes.- A VR multiplayer application for fire fighting training simulations.- Effects of Head Rotation and Depth Enhancement in Virtual Reality User-Scene Interaction.- Are we ready for take-off? Learning Cockpit Actions with VR Headsets.- Virtual Reality as a collaborative tool for digitalised crime scene examination.- A Virtual Reality Application for Stress Reduction: Design and first Implementation of ERMES project.- Efficient and Secure Transmission of Digital Data in the 5G Era.- Augmented Reality.- Hand Interaction Toolset for Augmented Reality Environments.- Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality.- Human Augmentation: An Enactive Perspective.- XRShip: Augmented Reality for Ship Familiarizations.- Coupling mobile AR with a virtual agent for end-user engagement.- 3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide.- eXtended Reality.- Regulating the Metaverse, a Blueprint for the Future.- Do presence questionnaires actually measure presence? A content analysis of presence measurement scales.- Self Assessment Tool to Bridge the Gap Between XR Technology, SMEs, and HEIs*.- An overview on technologies for the distribution and participation in live events.- How to improve vehicle lateral control: the effect of visual feedback luminance.- Extended Reality Technologies and Social Inclusion: the role of Virtual Reality in Includiamoci Project.
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3D;augmented reality;computer networks;computer systems;computer vision;Extended Reality;HCI;Human-Computer Interaction;image processing;image reconstruction;interactive computer graphics;mixed reality;network protocols;signal processing;telecommunication systems;user interfaces;virtual environments;virtual reality;wireless telecommunication systems