Digital Transformation in the Cultural and Creative Industries

Digital Transformation in the Cultural and Creative Industries

Production, Consumption and Entrepreneurship in the Digital and Sharing Economy

Vecco, Marilena; Lin, Yi; Massi, Marta

Taylor & Francis Ltd

08/2022

276

Mole

Inglês

9780367351168

15 a 20 dias

421

Descrição não disponível.
Foreword (William J. Byrnes) 1. Digital Transformation in the Cultural and Creative Sectors (Marta Massi, Marilena Vecco & Yi Lin) Part 1: Museums 2. The Impact of Technology on Visitor Immersion in Art Exhibitions (Antonella Caru, Piergiacomo Mion Dalle Carbonare, Maria Carmela Ostillio and Chiara Piancatelli) 3. From the Artwork to the Museum (Elena Di Raddo) 4. Museums and the Digital Revolution (Ludovico Solima) 5. The Changing Face of Museum Tour Guides (Luca Pirolo & Luigi Nasta) Part 2: Cultural Heritage 6. Are Investments in the Digital Transformation of Cultural Heritage Effective? (Marilena Vecco and Andrej Srakar) 7. Crowdsourcing the Digital Transformation of Heritage (Trilce Navarrete) Part 3: Creative Industries 8. Digital Music (R)evolution (Lorenzo Mizzau) 9. Digital Participation and Audience Enlargement in Classical and Popular Music in Spain (Juan D. Montoro-Pons and Manuel Cuadrado-Garcia) 10. Has Digital Transformation Impacted Gender Imbalance in Italian cinema? (Mariagrazia Fanchi and Matteo Tarantino) 11. Heritage, Luxury Fashion Brands and Digital Storytelling (Giada Mainolfi) Part 4: Digital Tools for the Arts 12. Cultural Heritage on Social Media (Lala Hu and Mirko Olivieri) 13. Digital Workers, Wellbeing and Networking (Grant Hall, Raman Voranau & Ruth Rentschler) 14. The Impact of Digital Transformation on Fundraising for the Arts (Alex Turrini, B. Kathleen Gallagher and Marta Massi) Afterword (Francois Colbert)
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Digital Transformation;Follow;Consumption experience;Word Of Mouth;Creative industries;Gogh;Arts Organizations;Cultural institutions;National Archaeological Museum;Digital technologies;Brand Heritage;Vice Versa;Digitized Collections;Video Games;Digital Revolutions;Common Language;Bm;Louis Vuitton;Crowdsourcing Projects;Luxury Fashion Companies;Literature Review;Unlimited;Nonprofit Arts Organizations;Telecommunication;Ceo;Live Participation;Digital Participation;Digital Consumption