Developing Graphics Frameworks with Python and OpenGL

Developing Graphics Frameworks with Python and OpenGL

Pascale, Michael; Stemkoski, Lee

Taylor & Francis Ltd

07/2021

334

Dura

Inglês

9780367721800

15 a 20 dias

784

Descrição não disponível.
1. Introduction to Computer Graphics

2 Introduction to Pygame and OpenGL

3 Matrix Algebra and Transformations

4 A Scene Graph Framework

5 Textures

6 Light and Shadow
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Vertex Shader;rendering;Fragment Shader;3D;Vec4 Color;Python programming language;File Named;GPU programming;Fragment Shader Code;OpenGL shading language;OpenGL Functions;Shadow mapping;Graphics Pipeline;Postprocessing Effects;Shader Code;Uniform Float;Color Buffer;Core Folder;Vertex Buffer;Face Normal Vectors;File Name;Shadow Camera;GPU Program;Geometry Folder;Vertex Colors;Depth Texture;Sublime Text;Texture Coordinates;Shadow Pass;Render Settings;Normal Vectors