Developing Graphics Frameworks with Python and OpenGL
portes grátis
Developing Graphics Frameworks with Python and OpenGL
Stemkoski, Lee; Pascale, Michael
Taylor & Francis Ltd
07/2021
334
Dura
Inglês
9780367721800
15 a 20 dias
784
Descrição não disponível.
1. Introduction to Computer Graphics
2 Introduction to Pygame and OpenGL
3 Matrix Algebra and Transformations
4 A Scene Graph Framework
5 Textures
6 Light and Shadow
2 Introduction to Pygame and OpenGL
3 Matrix Algebra and Transformations
4 A Scene Graph Framework
5 Textures
6 Light and Shadow
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Vertex Shader;rendering;Fragment Shader;3D;Vec4 Color;Python programming language;File Named;GPU programming;Fragment Shader Code;OpenGL shading language;OpenGL Functions;Shadow mapping;Graphics Pipeline;Postprocessing Effects;Shader Code;Uniform Float;Color Buffer;Core Folder;Vertex Buffer;Face Normal Vectors;File Name;Shadow Camera;GPU Program;Geometry Folder;Vertex Colors;Depth Texture;Sublime Text;Texture Coordinates;Shadow Pass;Render Settings;Normal Vectors
1. Introduction to Computer Graphics
2 Introduction to Pygame and OpenGL
3 Matrix Algebra and Transformations
4 A Scene Graph Framework
5 Textures
6 Light and Shadow
2 Introduction to Pygame and OpenGL
3 Matrix Algebra and Transformations
4 A Scene Graph Framework
5 Textures
6 Light and Shadow
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Vertex Shader;rendering;Fragment Shader;3D;Vec4 Color;Python programming language;File Named;GPU programming;Fragment Shader Code;OpenGL shading language;OpenGL Functions;Shadow mapping;Graphics Pipeline;Postprocessing Effects;Shader Code;Uniform Float;Color Buffer;Core Folder;Vertex Buffer;Face Normal Vectors;File Name;Shadow Camera;GPU Program;Geometry Folder;Vertex Colors;Depth Texture;Sublime Text;Texture Coordinates;Shadow Pass;Render Settings;Normal Vectors