Designing Effective Digital Learning Environments
portes grátis
Designing Effective Digital Learning Environments
Kollar, Ingo; Gegenfurtner, Andreas
Taylor & Francis Ltd
12/2024
326
Mole
9781032478180
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Part I Introduction; 1 Design of digital learning environments: Evidence from meta-analyses; Part II Learning with multimedia; 2 The effectiveness of learning with multimedia; 3 Design of effective digital reading comprehension environments; 4 GeoGebra, a comprehensive tool for learning mathematics; Part III Learning with digital videos; 5 Dynamic visualizations: How to overcome challenges and seize opportunities; 6 Six evidence-informed tips on how to optimize learning from instructional videos; 7 Eye movement modeling examples; Part IV Learning from simulated realities; 8 Learning with pedagogical agents in digital environments; 9 Designing effective immersive virtual reality learning environments; Part V Game-based and sensor-based learning in digital environments; 10 Effectiveness of gamification in education; 11 Sensors and wearables; Part VI Digital learning in social contexts; 12 Computer-supported collaborative learning; 13 Social media in class: Problem or panacea?; 14 Clicker for effective learning and instruction: An examination of the effects of audience response systems in the classroom; Part VII Designing digital classrooms; 15 Effectiveness of flipped classrooms; 16 Designing effective synchronous online learning; 17 Impacts of web-based inquiry learning environments aligned with knowledge integration pedagogy; Part VIII Discussion; 18 Increasing the effectiveness of digital learning; 19 Design of digital learning environments: Balancing theoretical, methodological, empirical, and technological approaches
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Designing;Digital Learning Environments;EARLI;Andreas Gergenfurtner;Ingo Kollar;Isabel Raemdonck;technology;design principles;education;classroom
Part I Introduction; 1 Design of digital learning environments: Evidence from meta-analyses; Part II Learning with multimedia; 2 The effectiveness of learning with multimedia; 3 Design of effective digital reading comprehension environments; 4 GeoGebra, a comprehensive tool for learning mathematics; Part III Learning with digital videos; 5 Dynamic visualizations: How to overcome challenges and seize opportunities; 6 Six evidence-informed tips on how to optimize learning from instructional videos; 7 Eye movement modeling examples; Part IV Learning from simulated realities; 8 Learning with pedagogical agents in digital environments; 9 Designing effective immersive virtual reality learning environments; Part V Game-based and sensor-based learning in digital environments; 10 Effectiveness of gamification in education; 11 Sensors and wearables; Part VI Digital learning in social contexts; 12 Computer-supported collaborative learning; 13 Social media in class: Problem or panacea?; 14 Clicker for effective learning and instruction: An examination of the effects of audience response systems in the classroom; Part VII Designing digital classrooms; 15 Effectiveness of flipped classrooms; 16 Designing effective synchronous online learning; 17 Impacts of web-based inquiry learning environments aligned with knowledge integration pedagogy; Part VIII Discussion; 18 Increasing the effectiveness of digital learning; 19 Design of digital learning environments: Balancing theoretical, methodological, empirical, and technological approaches
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.