Comics and Videogames

Comics and Videogames

From Hybrid Medialities to Transmedia Expansions

Thon, Jan-Noel; Stein, Daniel; Rauscher, Andreas

Taylor & Francis Ltd

08/2022

264

Mole

Inglês

9780367539016

15 a 20 dias

394

Descrição não disponível.
1. Introduction: Comics and videogames Part I: Hybrid medialities 2. Of Pac-Men and Star Raiders: Early mutual representations between comics and videogames (1981-1983) 3. Interfacing comics and games: A socio-affective multimodal approach 4. Game comics: Theory and design 5. Game-comics and comic-games: Against the concept of hybrids 6. Building stories: The interplay of comics and games in Chris Ware's works 7. Homestuck as a game: A webcomic between playful participation, digital technostalgia, and irritating inventory systems 8. Metal Gear Solid and its comic adaptations Part II: Transmedia expansions 9. Many Spider-Men are better than one: Referencing as narrative strategy 10. The not-so Fantastic Four franchise: A critical history of the comic, the films, and the Disney/Fox merger 11. The road to Arkham Asylum: Batman: Dark Tomorrow and transitional transmedia 12. When rules collide: Definitional strategies for superheroes across comic books and games 13. The manifestations of game characters in a media mix strategy 14. Creating Lara Croft: The meaning of the comic books for the Tomb Raider franchise 15. Beyond immersion: Gin Tama and palimpsestuous reception
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Metal Gear Solid;Amazing Spider Man;videogames;Young Man;comics studies;Vice Versa;experimental aesthetics;Arkham Asylum;Japanese media culture;Transmedia Storytelling;hybrid medialities;Board Games;DC Comic;Digital Games;Metal Gear Solid 2;Tomb Raider;Fairy Tale;Star Raiders;Transmedia Franchises;Sony's PlayStation Portable;Game Comics;LEGO Batman;Captain America;Comic Book;Diegetic World;Game Board;Tomb Raider Game;Marvel Studios;Media Franchises;Anime Tv Series