Building Quality Shaders for Unity (R)

Building Quality Shaders for Unity (R)

Using Shader Graphs and HLSL Shaders

Ilett, Daniel

APress

10/2022

734

Mole

Inglês

9781484286517

15 a 20 dias

Descrição não disponível.
Chapter 1: Introduction to Shaders in Unity.- Chapter 2: Maths for Shader Development.- Chapter 3: Your Very First Shader.- Chapter 4: Shader Graph.- Chapter 5: Textures, UV Coordinates & Normal Mapping.- Chapter 6: Transparency.- Chapter 7: The Depth Buffer.- Chapter 8: Transparency and Alpha.- Chapter 9: More Shader Fundamentals.- Chapter 10: Lighting and Shadows.- Chapter 11: Image Effects and Post Processing.- Chapter 12: Advanced Shaders.- Chapter 13: Profiling and Optimization.- Chapter 14: Shader Recipes for Your Games.
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Shaders;Unity;Vector;Matrix;Spaces;HLSL;Shader Graph;Texture mapping;Transparency;Depth;Lighting