Blender All-in-One For Dummies
Blender All-in-One For Dummies
van Gumster, Jason
John Wiley & Sons Inc
05/2024
768
Mole
Inglês
9781394204045
15 a 20 dias
Book 1: Wrapping Your Brain Around Blender 7
Chapter 1: Discovering Blender 9
Chapter 2: Understanding How Blender Thinks 29
Chapter 3: Getting Your Hands Dirty Working in Blender 71
Chapter 4: Working in Edit Mode and Object Mode 87
Book 2: Creating Detailed 3D Scenes 123
Chapter 1: Creating Anything You Can Imagine with Meshes 125
Chapter 2: Simplifying Your Life as a Modeler with Modifiers 153
Chapter 3: Sculpting in Virtual Space 177
Chapter 4: Using Blender's Non-Mesh Primitives 217
Chapter 5: Getting Procedural with Geometry Nodes 257
Book 3: Working with Colors and Materials 295
Chapter 1: Changing That Boring Gray Default Material 297
Chapter 2: Giving Models Texture 337
Chapter 3: Lighting and Environment 369
Chapter 4: Exporting and Rendering Scenes 409
Book 4: Get Animated! 429
Chapter 1: Animating Objects 431
Chapter 2: Adding Controls to Your Scene 455
Chapter 3: Rigging: The Art of Building an Animatable Puppet 481
Chapter 4: Animating Object Deformations 531
Chapter 5: Letting Blender Do the Work for You 553
Chapter 6: Making 2D and 2.5D Animation with Grease Pencil 587
Book 5: Sharing Your Work with the World 629
Chapter 1: Editing Video and Animation 631
Chapter 2: Compositing Images and Video 651
Chapter 3: Mixing Video and 3D with Motion Tracking 681
Book 6: Getting Technical 705
Chapter 1: Working with Linked Data 707
Chapter 2: Automating Blender with Python Scripting 719
Index 735
Book 1: Wrapping Your Brain Around Blender 7
Chapter 1: Discovering Blender 9
Chapter 2: Understanding How Blender Thinks 29
Chapter 3: Getting Your Hands Dirty Working in Blender 71
Chapter 4: Working in Edit Mode and Object Mode 87
Book 2: Creating Detailed 3D Scenes 123
Chapter 1: Creating Anything You Can Imagine with Meshes 125
Chapter 2: Simplifying Your Life as a Modeler with Modifiers 153
Chapter 3: Sculpting in Virtual Space 177
Chapter 4: Using Blender's Non-Mesh Primitives 217
Chapter 5: Getting Procedural with Geometry Nodes 257
Book 3: Working with Colors and Materials 295
Chapter 1: Changing That Boring Gray Default Material 297
Chapter 2: Giving Models Texture 337
Chapter 3: Lighting and Environment 369
Chapter 4: Exporting and Rendering Scenes 409
Book 4: Get Animated! 429
Chapter 1: Animating Objects 431
Chapter 2: Adding Controls to Your Scene 455
Chapter 3: Rigging: The Art of Building an Animatable Puppet 481
Chapter 4: Animating Object Deformations 531
Chapter 5: Letting Blender Do the Work for You 553
Chapter 6: Making 2D and 2.5D Animation with Grease Pencil 587
Book 5: Sharing Your Work with the World 629
Chapter 1: Editing Video and Animation 631
Chapter 2: Compositing Images and Video 651
Chapter 3: Mixing Video and 3D with Motion Tracking 681
Book 6: Getting Technical 705
Chapter 1: Working with Linked Data 707
Chapter 2: Automating Blender with Python Scripting 719
Index 735