Advances in Computer Games

Advances in Computer Games

17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers

Kishimoto, Akihiro; Schaeffer, Jonathan; Browne, Cameron

Springer International Publishing AG

08/2022

257

Mole

Inglês

9783031114878

15 a 20 dias

421

Descrição não disponível.
?Learning in Games.- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion Solitaire.- Expert Iteration for Risk.- Search in Games.- Sequential Halving Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating Interpretability Methods for DNNs in Game-Playing Agents.- Solving Games.- Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.
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artificial intelligence;computer games;computer vision;Decision Making;Game AI;game design;Game Design;game theory;Games and Puzzles;General Game Playing;Human-Computer Interaction (HCI);image processing;interactive computer graphics;machine learning;neural networks;Opponent Modelling;Search;user interfaces;videogames